Avernian Gates

Avernian Gates are, as the name suggests, portals to the underworld itself. While any Sin-Eater can tear open a portal the underworld within a haunt, there are certain "neutral" portals to the darkest depths scattered around the land of the quick. This is a list of all of the gates discovered within the game, and edited as the party discovers (or creates) new ones.

Neutral Gates
 * The Granary Gate: While the citizens of Lemont believe that the weirdness surrounding their historical grain elevator ended when they abandoned the annual Halloween haunted house held there, the truth is that they were never aware of what occult secrets actually lay within its walls. In the furthest wall of the boiler room, the only room to be untouched by restoration, is a gate to the land of the dead. The death energy about the place is palpable to Sin-Eaters and ghosts alike, although even the most sensitive human psychics have trouble pin-pointing it.
 * Threshold:  The Forgotten.
 * The Boalsburg Cemetery: Just across from the Boalsburg Military Museum (a place of interest to Sin-Eaters for reasons described elsewhere), this cemetery sits in a flat field next to an old, brick steeple. A statue of three women and a large sign proclaim this cemetery as the "Birthplace of Veteran's Day," a claim which is hotly disputed by several other towns across the nation. Of greater interest to the Bound, however, is the gate located between a small patch of graves - so weathered that you can no longer make out a hint of the names they once bore.
 * Threshold:  The Torn.
 * Bellefonte:  Bellefonte is a mystery among Bound and Geists alike. The place is swamped with death energy of all sorts, teeming with ghosts, old as  hell  (for a US town, anyway), and the site of dozens of murders and at least four graveyards. By all rights, this place should either have dozens of gates around the city or simply consists of one  mammoth gate - but it doesn't. For whatever reason, nobody can find a single gate within the area of Bellefonte. Rumors from old crews persist that you can't even open one up if your own haunt is within city limits.
 * Bellefonte is listed among the gates for the above strangeness, even if it does not contain an actual gate.
 * Threshold:  All of the thresholds are represented around the downtown area alone, often more than once and almost always overlapping.
 * The Highway:  Somewhere between downtown and Bellefonte is an electrical sub-station, just next to a cross between the road and some railroad tracks. In a small grove of trees behind the substation is the gate.
 * Threshold:  The Torn

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